Kristian Čurla

Tides of Time


ARTICLE: Set Collection Sounds So Boring

You may wonder why everybody is raving about this Tides of Time game. A set collection, drafting game for two players. I collect Castles, you collect Gardens, I get 3 points per Castle, and you get 7 points for majority in Gardens. We draft cards, collect sets, then we score points. Is it that exciting? Really guys? Is it reason to rave about?! C’mon, let’s face it – it just sounds dumb. It sounds like a game you could invent in five minutes, writing it down on a napkin while sipping coffee in Starbucks. And I tell you, it gets even dumber. There is this stupid Game Designers Journal article about developing the game for a couple of months… What the hell were ...

Tides of Time: drawing conclusions

It was Essen 2013. I was approached by a young guy with prototype in hand. He told me in a few words about his game and it sounded interesting enough that I agreed to take prototype with me and play it when I am back at office. I came back to Poland and I played it. It was two player game set on a map of fantasy city. Each player commanded one faction, one had something like governor forces of the city and the other revolutionists. We fought for control of the city, taking districts from each other etc. Base mechanism was neat – it was drafting for two players. I liked this element a lot. Rest of the game was a problem – the game had so many control ...

Tides of Time at Origins!

As you guys know, at Origins fair we presented our upcoming releases including Tides of Time, Atlanteans and Rattle, Battle. Here is a summary of videos recorded at fair that present the game. You will find below reviews, gameplays, demos… Whatever you need! 🙂 presentation of the game at Dice Tower, review by Eric W. Martin, gameplay with GreyElephant, presentation with The Chalk


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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