Neuroshima Hex! 3.0 The Year of Moloch edition

A New big box edition of the best-selling strategy game from Portal Games with tons of promotional materials and new graphics is coming. Neuroshima Hex! 3.0 The Year of Moloch limited edition contains new elements: HQ markers, reference charts for all armies, a plastic insert for 19 armies, a Moloch origins campaign, a comprehensive FAQ booklet, 4 armies in new design and in pre-orders an additional Borgo bust figurine, and hardcover Artbook, 

Neuroshima Hex! is a strategy board game set in the post-apocalyptic world of Neuroshima. Each player leads one of the four Armies: Borgo, Hegemony, Moloch, or Outpost. Each Army deck consists of 34 tiles including Warriors, Modules, and Actions. You begin the game with your HQ at 20 hit points and wage war against your opponent in a back and forth strategic battle as you place and manipulate your tiles. You win once you’ve destroyed your opponent’s HQ or once a player runs out of tiles and your HQ has less damage than your opponent’s.

Armies wage endless battles set in the world of the original Neuroshima RPG: a post-apocalyptic universe torn apart by war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized small communities, gangs, and armies. Conflicts between such groups are not uncommon—territory, food, and equipment are scarce, and well worth the fight. Moreover, the ruined cities are constantly patrolled by the machines sent from the north, where Moloch, a vast cybernetic entity, appeared. Great wastelands—surrounding what was left of once great cities—are home to another distinct enemy: Borgo, a charismatic leader who controls an army of gruesome mutants. The Outpost is one of humanity’s last hopes, and its perfectly organized army wages guerilla warfare against Moloch at every turn. Nevertheless, most human settlements, including the Hegemony, only enter battle when it comes banging on their door. Such is the world of Neuroshima.

The rulebook below contains rules in PDF from the previous version of the game. We are working on a new rulebook with little changes.


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.