neuroshima hex

Strategy Guide for Neuroshima Hex: Steel Police

This week Neuroshima Hex: Steel Police was released! Neuroshima Hex: Steel Police is the first additional army added to the app. It introduces a new ability – Reflection. Reflection protects the army unit from all attacks directed at its side marked with the Reflection icon. Such an attack is reflected

The first big Neuroshima Hex update is here!

The first big Neuroshima Hex update is here! Today Neuroshima Hex app received the first major update, with the Steel Police army being added to the game. The Steel Police is a wandering brigade of law and order fanatics clad in pre-war, experimental power armor. They appear out of nowhere

Steel Police art by Piotr Foksowicz!

Next week the new army will be added to Neuroshima Hex app. The Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel

ARTICLE: Death Breath in the Neuroshima setting

The plague which cast Detroit into flames transforms humans into mindless monstrosities which lust for killing; hideous slaughtering machines which make the mutes from the Death zone look like docile pets. The disease entirely burns off the brain, leaving just enough cunning to trace one’s victims. The memories are lost,

Web store: New items!

With the release of Death Breath army for U.S. market, we also have one small addition to the Neuroshima Hex universe – that is Terrain tiles. Inspired by the rules from the old expansion (Babel13) terrain tiles will change the board and add few additional surprises to the battles. We

Death Breath is here

We are happy to announce that today, 4th of May there is a street date for Death Breath army for Neuroshima Hex. That means that you can go to your FLGS and buy the newest addition to the Neuroshima Hex universe and dig into new abilities and learn new ways

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.