Blog

BLOG: 30 miles radius

It was 1999, I was in the process of starting Portal Games and I was looking for an artist to do a cover art for my first product. Finally, I found a guy. It was pretty challenging – in 1999 there was no internet galleries, no DeviantArt, no emails, no

BTTS Archives – Gold prospecting

[I run this blog since July 2011. I’ve decided I will choose articles I like the most and republish them here to present them to all new board game fans that joined our hobby meanwhile! For all of you who already read the article, I hope, you will have a

BLOG: Fan content explained

An interesting thing happened and I think it deserves a short article so I can share my thoughts on the topic. I was contacted by Dave Lartigue, who started a thread at Board Game Geek about fan-created events in the First Martians. He wrote: “Is there a way to prevent

BTTS Archives – It better plays fast

[I run this blog since July 2011. I’ve decided I will choose articles I like the most and republish them here to present them to all new board game fans that joined our hobby meanwhile! For all of you who already read the article, I hope, you will have a

BLOG: He is not that dude

Apparently, he likes to make things harder. I mean, he could just take few new ideas for cards, mix them, put into one box and sell for 10 bucks per copy. But, no! Ignacy Trzewiczek is this dude that tells stories, huh? So he had to come up with something

French revolution

I remember 2007 and our first Essen. We went to the Spiel with Neuroshima Hex and our pitch was ‘hybrid game’. It was a time of two worlds colliding. On one hand, we had all those awesome American games, with a great theme, perfect artwork, and rules that were so-so.

BLOG: Brainstorming ideas with fans

Last week we finished another contest for our fans. Previously this year we run a contest for new abilities for Cry Havoc, then we run a contest for a new scenario for Robinson Crusoe, then for new events and adventures for First Martians. It’s not a joke. It’s not marketing

BLOG: One fan at the time

Ignacy has some thoughts on flying. And games, that too. It’s Sunday morning. I am at Pax Unplugged, it’s the last day of the con, I will be leaving convention center and heading to the airport in two or three hours. At some point, a guy comes, shakes my hand

BLOG: The problem with tutorials.

Ignacy would like to talk a little bit about tutorials. We – as an industry – struggle. To grow, we must expand. To expand we must find new customers, new gamers who will join our hobby. Finding them is the easier part, actually. The hardest? Help them play the game.

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.