Blog

New Portal Games Informant

Another Portal Games Informant is here! This week we present few cool moments from the office including receiving First Martians sample from China, intense testing of Alien Artifacts (surprise! 😉 and a ton of random stuff! Have a great watch!

ARTICLE: Death Breath in the Neuroshima setting

The plague which cast Detroit into flames transforms humans into mindless monstrosities which lust for killing; hideous slaughtering machines which make the mutes from the Death zone look like docile pets. The disease entirely burns off the brain, leaving just enough cunning to trace one’s victims. The memories are lost,

BLOG: Zombies and Neuroshima world

There were no zombies in the Neuroshima Role Playing Games. To be precise, there were no zombies, no mechs, and no dead children. We put into this game literally everything; it was 500 pages book that looked like witch’s cauldron. We put every single idea we had, and man, we

BLOG: I created a monster

(article was previously posted at Board Games That Tell Stories in 2011) A long time ago in a far away galaxy, My Wife didn’t play board games. Then I showed her Cash & Guns and Citadels and she began to play games. My mates were jealous. My Wife played board

BLOG: It’s never done

It was a couple of days ago. I was driving home and thinking about Crazy Karts. No idea why. Just the random stuff that comes to your mind when you are tired and drive a car. The idea of introducing a change in the rules came naturally. Instead of two

BLOG: 4 seasons

The weather has been pissing me off lately. For the past few years there had been no real winter in Poland and although I felt like I missed real winter, well, it turned out, I didn’t. I am not a big fan of low temperatures and all that crap that

BLOG: The Experience

We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, The NeverEnding Story, Robin Hood… And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories. Books and movies are a

New Year’s resolution

My New Year’s resolution was super simple: I need to get back to writing regularly. I need to write every single Wednesday as I used to write in previous years. I need to make Board Games That Tell Stories blog active again. So here I am. Writing about New Year’s

I Didn’t See It Coming

‘You made a mistake. You underestimated it,’ she said. She sees the hype growing and she knows I am not prepared for that. She knows I made a mistake. I didn’t see it coming. *** I signed Cry Havoc (Battle of York back then) in 2013. It was three years

ARTICLE: Cry Havoc Design Journal 06

Today we presents you new article wrote by Michał Oracz, one of designers of Cry Havoc! Whenever I start working on a game, or on any project for that matter, I delve into it COMPLETELY. It’s not like wading in it up to the knees, or even up to the

ARTICLE: Cry Havoc Design Journal 05

Welcome to part 5 of our design journal series for Cry Havoc. Today we return to Michal Walczak, the lead developer for Portal Games on Cry Havoc. And one day, early in the morning, Michał Oracz came and blew everything to hell and back. Michał arrived at the company before me, he

ARTICLE: Cry Havoc Design Journal 03

Today we share with you the third in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! When you license a game to a publisher, you need to recognize that you’re entering into a relationship. When you’re just the designer, you don’t have to listen to anyone’s feedback.

BLOG: They Deserve Better!

I am a huge fan of children‘s games. I have a big collection of board games for kids and even though my own kids got older and they won’t play with me anymore, I still keep these kids games in my collection. I won’t get rid of them. I will play with my grandchildren, right?! There are some real gems among

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.