ARTICLE: TechRaptor Takes a Look at Cry Haoc
Our friends at TechRaptor take an in depth look at Cry Havoc at Gen Con 2016: http://techraptor.net/content/gencon-2016-cry-havoc-interview-gameplay-grant-rodiek
Our friends at TechRaptor take an in depth look at Cry Havoc at Gen Con 2016: http://techraptor.net/content/gencon-2016-cry-havoc-interview-gameplay-grant-rodiek
Today, we share another great article from Grant Rodiek on the design of Cry Havoc: Sometimes, at 6:30 am, when you’re sitting on the weight bench at the gym, you shouldn’t rush to BGG period. But, you definitely shouldn’t go there to answer rules questions. Thankfully, I have a Portal
Portal Games announces four new August releases Two new armies for Neuroshima Hex 3.0, the first expansion for Rattle, Battle, Grab the Loot, and Tides of Madness. Gliwice, Poland – August 24, 2016. Today, Portal Games announced four new titles for August, 2016. Mephisto and Dancer are two new expansion
Recently, our friends at Game Night Magazine took the time to interview Ignacy for their online magazine. Check it out!
‘You made a mistake. You underestimated it,’ she said. She sees the hype growing and she knows I am not prepared for that. She knows I made a mistake. I didn’t see it coming. *** I signed Cry Havoc (Battle of York back then) in 2013. It was three years
Today we presents you new article wrote by Michał Oracz, one of designers of Cry Havoc! Whenever I start working on a game, or on any project for that matter, I delve into it COMPLETELY. It’s not like wading in it up to the knees, or even up to the
Portal Games announces Angry Ocean The first expansion for Rattle, Battle, Grab the Loot adds new adventures, and two new non-player, character dice. Gliwice, Poland – July 1, 2016. Today, Portal Games announced Angry Ocean, the first expansion for Rattle, Battle, Grab the Loot. Angry Ocean adds two new
Today, Ignacy shared the first look at the final box for Cry Havoc and if you didn’t watch the Ask Boardgames Show, you should! The box is HUGE. It has to be to fit everything inside. Check this out!
“Want to competently defend a medieval keep? Step One: Use more than arrows.” Check out this awesome article about Stronghold 2e from Space-Biff! (click the image!)
Welcome to part 5 of our design journal series for Cry Havoc. Today we return to Michal Walczak, the lead developer for Portal Games on Cry Havoc. And one day, early in the morning, Michał Oracz came and blew everything to hell and back. Michał arrived at the company before me, he
Yes, I know, I know. I am obsessed with testing. I’ve written a ton of articles about this already. I spend huge parts of my seminars on design talking about playtesting. After all, this is an important part of the design process. Here I am today, once again, talking about
The first 3 design journals were brought to you by Grant Rodiek. Today, we switch perspective to Michal Walczak, the lead developer for Portal Games on Cry Havoc. It’s possible that the best thing about being a game designer is that with every project you get to learn something new. You
Today we share with you the third in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! When you license a game to a publisher, you need to recognize that you’re entering into a relationship. When you’re just the designer, you don’t have to listen to anyone’s feedback.
In this episode, Ignacy and Stephen discuss Lawsuits, Contracts, and Conventions. Click the logo!
Today we share with you the second in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! In the last post, I detailed the origins of Cry Havoc and its first year of development. Where we left off, the game was playing decently and some major changes had