Eleven – Game Designer’s Journal #6

How often have you cursed your favorite football club? How often did you tell your friends you would have done so much better? In Eleven you get the chance to prove yourself.

But you would be wrong if you thought it was all about the players. There are so many more important people at the club. It isn’t any different in Eleven.

Staff cards are a very powerful element in the game. They help you in many different ways. They make your club more efficient, your team stronger and provide you with victory points if you play it right. You can hire them for a couple of Euros. Most of the time they provide you with new actions, bonuses, and abilities.

Let’s take a look at some of the cards.

We have different trainers. They are able to train a player. Normally you would pay one fitness resource and you may flip a player card, which makes the player stronger, or opens up new abilities. There are stewards, who increase your crowd. Fitness trainers provide you with extra fitness resources. You need them to select your players. (They need to be fit to start). Resource managers will increase your operations, which will give you more actions. Scouts will help you get better players for less, and many more. Most staff cards of the same type have different abilities.

You can also try to get the best staff in the league. This will earn you victory points. Staff cards are color coded. The more cards you have of a certain color, the more points you earn. For example, if you have 2 first trainers, a tactician, and a youngster trainer, you earn 5 victory points! You bet they will make a good team.

But just like for the stadium and the players, you pay maintenance costs for them, at the end of each round. The more staff you have the more you pay. But you don’t mind. You don’t need that expensive player anyway. You want your staff to be happy, right?


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.