French revolution

I remember 2007 and our first Essen. We went to the Spiel with Neuroshima Hex and our pitch was ‘hybrid game’. It was a time of two worlds colliding. On one hand, we had all those awesome American games, with a great theme, perfect artwork, and rules that were so-so.

BLOG: In the doorstep of the new era

Welcome to 2018. A year of huge changes as I see it. But before we head into that, first things first. Congratulations to Isaac Childres, and his epic Gloomhaven game. Congratulations on reaching #1 on BGG. Congratulations on publishing the perfect KS game, the dream project, the game no publisher

BLOG: Brainstorming ideas with fans

Last week we finished another contest for our fans. Previously this year we run a contest for new abilities for Cry Havoc, then we run a contest for a new scenario for Robinson Crusoe, then for new events and adventures for First Martians. It’s not a joke. It’s not marketing

BLOG: One fan at the time

Ignacy has some thoughts on flying. And games, that too. It’s Sunday morning. I am at Pax Unplugged, it’s the last day of the con, I will be leaving convention center and heading to the airport in two or three hours. At some point, a guy comes, shakes my hand


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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