Grant Rodiek, Michał Oracz, and Michał Walczak

Cry Havoc


ARTICLE: Cry Havoc Strategy Guide – Humans

This is part 4 in a series of strategy articles brought to you by the game’s original designer, Grant Rodiek. Welcome to the strategy guide for the Human faction of Cry Havoc. The Humans are the boogeymen of Cry Havoc, the invincible and overwhelming space marines with their cursed use of Drop Trooper cards and Airfields. This menace, while obvious and hard hitting like a well-wielded hammer, is not invincible. In some ways this guide may evolve less towards how to win with them, and more towards how to defeat them. I jest, because I’m a smart alek and cannot help it, but don’t lose heart when contesting the Humans. Cry Havoc is an asymmetric game, and all of the factions are rated on a curve of difficulty. The Humans are the most obvious ...

ARTICLE: Cry Havoc Strategy Guide – The Pilgrims

This is part 2 in a series of strategy articles brought to you by the game’s original designer, Grant Rodiek. Welcome to the strategy guide for the Pilgrim faction of Cry Havoc. The Pilgrims are the most advanced species on the planet, at least when viewed through the biological lens. They are incredibly powerful, reclusive, and studios of the galaxy. They are merciless scientists who care not for the niceties of the gentler side of the scientific method. The Pilgrims are the more defensive, Euro style faction to provide players with an alternative to head first warfare, and it’s time to get to know them. Shake not one, not two, not three, but all four hands and settle in for a tutorial.

REVIEW: Cry Havoc – Board Game Quest

Check out this excellent, comprehensive review from Tony at Board Game Quest. Click the Logo! “So I asked the question at the start if I still feel the same about Cry Havoc after the Gen Con shine has won off. And the answer is definitely a resounding yes! I’ve immensely enjoyed my games of Cry Havoc and it’s turned into one of those games that I’m always looking to get to the table.”

ARTICLE: There Is No “I” In “Global Development Team” – Cry Havoc Design Journal 07

Today, we share another great article from Grant Rodiek on the design of Cry Havoc: Sometimes, at 6:30 am, when you’re sitting on the weight bench at the gym, you shouldn’t rush to BGG period. But, you definitely shouldn’t go there to answer rules questions. Thankfully, I have a Portal team member in West Virginia who can set me straight. Or one in England. Or one in Poland. Well, several in Poland.   Now that Cry Havoc is past Gen Con and the initial fans have it, I wanted to write one more development blog about making this game with Portal. I’m quick to note I’m the co-designer, because I’m a small piece of the team. That led to some fun experiences and we thought peeling back this layer ...


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.