PODCAST: Board Games Insider Episode 21
In this episode, Ignacy and Stephen discuss Catan, Questions, and Business. Click the Logo!
In this episode, Ignacy and Stephen discuss Catan, Questions, and Business. Click the Logo!
In conjunction with Rodney Smith at Watch It Played, we have put together an excellent F.A.Q. for Stronghold. Also, while answering Rodney’s awesome questions, we found two errors in the rulebook. After conferring with Ignacy, it was determined that we just couldn’t leave the errors alone. We had to fix
Have you ever flipped over the Hold piece and noticed a funny little piece of art? Today, Ignacy shares with us the story of how this came to be. Today, let me share with you a super light story of a small animal that made it into Rattle, Battle,
In Rattle, Battle, Grab the Loot we have two categories of devices that can be added to your Galleon: Parts, and Upgrades. Parts are the basic items: Sails, Cannons, and Holds. These are the main objects that give you the ability to move, fire, and store goods. They are the
A few months back, we released a tiny expansion for Imperial Settlers: Exploration Tiles. They were a hit as soon as they were announced, but as we learned at BGG.Con, many of you haven’t even heard of them! Exploration tiles are a simple addition that give a bonus to passing
In lieu of an article from Ignacy this week, we instead bring you an item from our archives. This issue of Story On Board includes a great article from Ignacy, some fun Neuroshima Hex news, and what’s that other thing? Oh, yeah! A scenario for Robinson Crusoe and a great
If you’ve played Legacy: the Testament of Duke De Crecy, then you’ve undoubtedly had to explain, or be explained the way missions work. It’s pretty simple: during your turn, you can spend an action pawn to undertake a mission. You discard a Friend card, then draw 2 Mission cards. Then
Each year on our Polish site we post a summary of the year. Today, is a new year, and we decided to do it for the first time on our English page! We start first with what we did right in 2015: Success no 1 – US Appearances We had a
The wastes need order. There must be law. Without it, we are nothing but savages… no better than the mutants we defend our homes from. To win this war, we must mobilize. We must exercise justice swiftly and with absolute abandon. Humans are weak and feeble… unable to protect themselves
We now have the revised rules for Stronghold 2nd Edition available in our webstore for anyone who purchased the game in October 2015. If you are unsure if your game includes the revised rules or not, check the lower left of the front cover. The new rules are version 1.2.
I talk a lot about trashing ideas that don’t work. I write over and over about me having no mercy for ideas that don’t help the game. About the fact that a designer should not be attached to any of his ideas and be ready to change them on the fly.
Grant Rodiek in his recent interview said: “You can make a game that is functional. It is relatively easy to make a game that works and is balanced.” These are the most honest and true words about game design I heard in a long time. Let us talk about submitted
If you’ve never played Neuroshima Hex and have always been curious to see what a full play-through of the game looks like you need look no further! Rodney and Pep have put together an excellent 2 part series showcasing a game from start to finish… and they even asked for
Why Can’t We Be Friends is the first Empire Pack for Imperial Settlers. It adds an exciting new element to the game… Open Production… which adds more player interaction. We aren’t here to talk about that though. I’ll let you discover that on your own. Today, we are going to
It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is