PROMO: Terrain tiles

This awesome Neuroshima HEX! 3.0 mini-expansion includes:

  • JUNGLE – During a Ranged attack, treat a Jungle hex as it was occupied by an enemy unit. Any Jungle hex (with or without a unit) blocks the line of fire – it’s the last hex that you can target with a Ranged attack.
    The Sniper attack, Gauss Cannon, Mortar, and Bomb can ignore the Jungle as an obstacle – their effects do not change.
  • MISTY SWAMPS – When playing a Move Instant Action tile or when using the Mobility feature, a unit on the Misty Swamps tile can perform a special Move. This Move allows you to transfer that unit to any unoccupied Misty Swamps hex on the board.
  • HILLS – +1 Toughness to all units on Hills hexes (when a unit receives a wound, it is not destroyed – place a wound token on that unit instead). If a unit moves to a hex other than the Hills, it immediately loses 1 Toughness point (and dies if it was alive only thanks to this single Toughness point). This does not affect HQs.
    Additionally, treat a Ranged attack performed by a unit on the Hills as a Sniper attack. Exception: the Mortar still attacks units 2 hexes away.
  • MOUNTAINS – This hex is inaccessible to units. Moving or pushing units to a Mountains hex is forbidden. Additionally, Mountains ENTIRELY block the line of fire – the Sniper attack, Gauss Cannon, and Mortar cannot aim at units behind the Mountains hex. You cannot use a Bomb on the Mountains hex.
  • Rules booklet

Add it now to your collection!

Terrain tiles:

Buy Terrain tiles!

Terrain tiles

No comments yet.

Leave Your Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.