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ARTICLE: What Did The Rulebook Teach You?

Today I watched a very interesting video in which Gil Hova and Geoff Engelstein talked about writing rulebooks. They presented a thesis that each rulebook has two purposes: it has to be tutorial to teach us how to play the game and it has to be also reference book to

ARTICLE: I Love Building Stuff

2009, Stronghold. The Invader builds Catapults, Ballistas, Ladders, Bridges… all kinds of different machines… and items to create a deadly mechanism to destroy this damn castle. Defender does exactly the same. He puts Cannons in towers, he builds Platforms next to walls, he brings Pots and Poles, and makes Traps…

ARTICLE: Set Collection Sounds So Boring

You may wonder why everybody is raving about this Tides of Time game. A set collection, drafting game for two players. I collect Castles, you collect Gardens, I get 3 points per Castle, and you get 7 points for majority in Gardens. We draft cards, collect sets, then we score

RULES: Stronghold 2nd Edition – Update

Dear Gamers, We are sorry. I could provide you with a whole host of excuses as to why there are errors in the Stronghold rulebook, but that’s all they are… excuses. The fact of the matter is, we messed up. Period. I personally wrote the rulebook and our team proofed

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.