Latest News

Portal Games Announces Tides of Time

Contact: Ignacy Trzewiczek Portal Games portal@portalgames.pl Tel: +48 601 49 68 48 FOR IMMEDIATE RELEASE Portal Games announces Tides of Time card game The first micro game from Portal and new designer Kristian Čurla Gliwice, Poland – April 13th, 2015. Today, Portal Games announced Tides of Time, a new

CONTEST for Imperial Settlers fans!

Hi guys! Do you like contests? We hope so, because we have one for you! It is dead simple and hopefully pretty funny! Choose card from Imperial Settlers with illustration you really like, make a picture of this and send to us with funny caption. Best entry win whole bunch

New products in our webstore!

This week we added two new items to our webstore. First one is promo or Theseus – wooden pawns and stickers for all of you who want to upgrade your Theseus game! The other one is Kryptos, Polish card game created by Piotr Siłka and published by Trefl. We decided

You ask, we answer

We decided to choose most frequent questions we receive from you and make a separate series of videos dedicated to them. Today we start with our answer to simple question: “Can you tell me more about new expansion for Robinson Crusoe?” 🙂

Board Games Insider #3

New episode of Board Games Insider is live! Ignacy and Stephen talk about Gen Con and politics, about running best demo games ever and about GAMA Trade Show in Vegas. Have fun! You’ll find 3rd episode here!

Neuroshima Hex 3.0 – Available Armies

We’ve received a ton of questions about the availability of Neuroshima Hex 3.0 armies in English. Uranopolis and Mississippi are available now (in April). All Polish armies that were printed for 3.0 will be translated this year for English and made available throughout the year. The English edition of 2.0

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.