ARTICLE: A Helm’s Deep Simulator
“Want to competently defend a medieval keep? Step One: Use more than arrows.” Check out this awesome article about Stronghold 2e from Space-Biff! (click the image!)
“Want to competently defend a medieval keep? Step One: Use more than arrows.” Check out this awesome article about Stronghold 2e from Space-Biff! (click the image!)
In this episode, Stephen and Ignacy discuss Origins, Artwork, and Travels. Click the logo!
Welcome to part 5 of our design journal series for Cry Havoc. Today we return to Michal Walczak, the lead developer for Portal Games on Cry Havoc. And one day, early in the morning, Michał Oracz came and blew everything to hell and back. Michał arrived at the company before me, he
Yes, I know, I know. I am obsessed with testing. I’ve written a ton of articles about this already. I spend huge parts of my seminars on design talking about playtesting. After all, this is an important part of the design process. Here I am today, once again, talking about
The first 3 design journals were brought to you by Grant Rodiek. Today, we switch perspective to Michal Walczak, the lead developer for Portal Games on Cry Havoc. It’s possible that the best thing about being a game designer is that with every project you get to learn something new. You
Today we share with you the third in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! When you license a game to a publisher, you need to recognize that you’re entering into a relationship. When you’re just the designer, you don’t have to listen to anyone’s feedback.
In this episode, Ignacy and Stephen discuss Lawsuits, Contracts, and Conventions. Click the logo!
Today we share with you the second in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! In the last post, I detailed the origins of Cry Havoc and its first year of development. Where we left off, the game was playing decently and some major changes had
Today we share with you the first in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! In the spring of 2012 I was looking for a new game to design. It’s wild thinking back 4 years, mostly because in that time I’ve played so many more
Portal Games opens pre-orders for Cry Havoc An intense strategy game from designes Grant Rodiek, Michał Walczack and Michal Oracz. Gliwice, Poland – June 8, 2016. Today, Portal Games opens pre-orders for the summer release, Cry Havoc, from designers Grant Rodiek, Michał Walczak and Michal Oracz. Cry Havoc is an
I’ve been studying Mars for the past few months. I learned how to extract oxygen from CO2 (of which Mars has an unlimited supply). I learned how to make water there. I learned how to build bricks, and then walls. I learned why old parachutes might be a valuable resource.
This week, two podcasts have been spending some time talking about our games: Rolling Dice and Taking Names – In this episode, Marty and Tony take you through a look at both 51st State and Crazy Karts. These guys love fun and Crazy Karts is all about the fun! Check
Crazy Karts showed up in our mailbox in the spring of 2015. We receive dozens of prototypes in the mail and try to play them all. It’s rare that one sparks our interest. After the first play, the whole team took a minute to breathe, then looked around the table
Today, we bring you another artist from the 51st State Master Set. This time, we look at the amazing work of Mateusz Bielski
The new edition of 51st State included more than just some updated rules and mechanics. We also updated some of the artwork with some amazing new artists! Today, we want to share one of those artists with you and highlight a few amazing pieces from the current set. Meet the