A Special Tease for You – Check Out This Work-in-Progress Art

This is Ignacy Trzewiczek, and this is another email from Poland! I hope you are doing awesome, and I hope the weather in your place is good. Here is Poland it sucks. It’s cold, wet, it’s not winter, not spring, it is the worst season of the year.

Yeah, that was me complaining. Now I feel much better.

Today I want to tell you about Neuroshima Hex: Battle, our introductory version of Neuroshima Hex – it’s a small box, $25 (possibly modified by brilliant ideas with tariffs I heard of), two armies, and playing mat inside.

We picked Beasts and Steel Police armies to be in the box. Why these two? That’s a good question – there is 20 (yeah, twenty!) different armies to choose from. Quite a choice.

First of all, theme – these two armies are so different. One is animals, frenzy, mutated beasts that are fierce, uncontrolled power. The other is humans in power armor, mighty Steel Police, that wanders around the wastelands, and like Judge Dredd, enforces the law. The theme for both of them stand out!

Then, the style – once again, both are so different. Beasts is an army that is super strong in close combat, an army that wants to grab the enemy, get their throat and do damage. It’s aggressive, dedicated to close combat set of units. Steel Police is obviously opposite – it has units that can move, it has units that can shoot, its base has a Net ability to protect from most dangerous enemies, it plays sooooo diferently.

And then there are stats. Here in Poland we run for many years Neuroshima Hex Championship. We have a ton of data points. We have stats of every army playing every army in hundreds of games. And guess what – Steel Police and Beasts are perfect match, they are very close to 50% win ration, they make a combat marriage made in heaven.

So there is a theme. There is a play style. There is a balance.

Yep, we put some thought into it, it was not a random roll on d20.

Neuroshima Hex: Battle releases this summer, we are finishing some final details and in March we will send it to production.

Today, as a wink wink to you, our loyal and awesome subscriber, I have a tease – here is a work-in-progress of art we will have on the playing mat. It is not final, but in my humble opinion it already looks pretty neat.

Thank you for today, as always, I appreciate your support for Portal Games and I wish you an amazing weekend!

Take care
Ignacy

What’s happening around Portal Games?

My TikTok account was on fire in the past few days. This stupid platform is showing my videos to people in Poland (based on my IP) rather to English speakers, so yeah, it is fun time for me trying to reach you. You can find me here: https://www.tiktok.com/@portalgamesus

Here is One Stop Co-op review of Thorgal: https://www.youtube.com/watch?v=pIEEC7q0Ts4

And here is One Stop Co-op playthrough of Thorgal! https://www.youtube.com/watch?v=pIEEC7q0Ts4

Here is a review of Robinson Crusoe, in case you don’t know the game yet! Read here: https://boardgamegeek.com/blog/10019/blogpost/170288/robinson-crusoe-ignacy-trzewiczeks-masterpiece-is

And the VLOG! In this episode I discuss all our new games, so please, check it out! Watch here: https://www.youtube.com/watch?v=EmLOr0nsGOw

We’ve got a seriously good deal for all you mystery lovers! Detective: A Modern Crime Board Game and its expansion, LA Crimes, are now available as a bundle with a 40% discount! Click here: https://shop.portalgames.pl/detective-bundle-10-cases

Digital Imperial Miners

The digital version of Imperial Miners features obviously a ton of cool achievements you can unlock and leaderboards for players – you can compare your best scores and accomplishments with friends or the entire gaming community.

But there is more – we have a dedicated Facebook group: https://www.facebook.com/groups/530391669429425/

Imperial Miners is available both for your mobile device and PC!

bit.ly/ImperialMiners_GooglePlay
bit.ly/ImperialMiners_AppStore
bit.ly/ImperialMiners_Steam

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Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.