Hello, Hello! This is Ignacy Trzewiczek, and this is letter from Poland. I hope you are doing great, and had a good week. It’s all good here, on my side. |
There are 40 unique cards in the deck. You draw 7 at the beginning of the game—and that’s it. The rest? Back in the box. Those 7 are your hand for the entire game. And because each card is multi-use, you’re suddenly staring at 21 possible decisions. Three of these cards will form your Galactic Alliance. You play them in front of you, combine their powers, and hope they sing in harmony. |

One card becomes your Ideology—that’s your end-game scoring bonus.
And the remaining three?
You raze them. Burn their homeworlds, plunder their resources, toss the card. Cold, but efficient.
Now, let’s talk about the elephant in the galaxy.
Age of Galaxy has a name like a filler track on a sci-fi synth album. Generic title? Check. Standard-boring sci-fi art? Check. A cover that kind of whispers “Star Trek,” but nothing that screams “Buy me”? Check, check, check.
You’ve got a dozen games like this on your shelf already.
So… why care?
Because you love card games. You care, because the edge is not in the cover. It is in the cards.
It’s in that hand of 7.
It’s in the thrill of planning a galaxy-shaking combo and executing it one turn at a time.
It’s in watching your friends pull off their own twisted alliances and chaotic chains.
If you’re into card games, you already know—the magic is in the multi-use cards. In the decisions. In the way those 7 cards give crazy possibilities.
You smile.
You know.
You’re ready for one more brilliant card game in your life.
Forget the generic title. Ignore the vanilla setting.
The real flavor? It’s right there in your hand of seven cards.

Tease of the week
Here are 5 promo factions you get when you pre-order Age of Galaxy from us directly – which I highly appreciate 🙂 |
