4X in board games – what does it mean?

Take on the role of one of the great monarchs of the past, and show your valor! You will arrive in a vast and rich territory, but the road to prosperity is filled with challenges.

In Brazil: Imperial, you need to construct buildings, manage resources, explore the land, create trade, acquire the support of the greatest personalities of the country, and recruit a powerful army to protect your interest against the rival states. If you make the right choices, you can complete missions to progress to a more advanced era, receiving new interesting options of development and victory points. In the end, the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity, freedom, and peace!

In more detail, while playing in a modular map board that recreates real regions, you use a combination of worker placement, area majority, and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat, while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them, giving you access to more power constructions as you move into the second and third eras of the game, then you choose a starting point on the shared map.

Brazil: Imperial is a unique combination of eurogame and 4X, but what does it mean 4X? We’re explaining below:
➡ Explore means players send scouts across a map to reveal surrounding territories.
➡ Expand means players claim new territory by creating new settlements or sometimes by extending the influence of existing settlements.
➡ Exploit means players gather and use resources in areas they control and improve the efficiency of that usage.
➡ Exterminate means attacking and eliminating rival players.

Time is running out! Remember you can still order Brazil: Imperial, save 15% and pick up your game comfortably at Gen Con: CLICK HERE.

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And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.