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ARTICLE: From His Perspective…

Ignacy was recently interviewed by the Polish boardgaming website so we thought we’d share. Enjoy!   From his perspective… an interview with Ignacy Trzewiczek During this year’s Portalkon, the Portal Games’ crew, headed by Ignacy Trzewiczek, announced a very ambitious release schedule. Listed among numerous well-known board games was the

ARTICLE: Outsmart Your Opponent

New edition of Stronghold hit retail in the U.S. just this week. As you probably heard it has amazing components, polished rules, and is much quicker – no glory board, Invader troops already on the map, all those small changes that speed up the game.   Among many changes in

ARTICLE: Enemy Number One

I’ve been there. I wrote Neuroshima RPG, put whole heart in it, made it successful game in Poland and then I became main enemy of fans of the game. I didn’t understand this. I was really shocked reading mean comments in the Internet about me ruining the game. Fans were


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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