Recurrence Versus Replayability
Last week I discussed problem of recurrence in Imperial Settlers. I showed you how I was making each faction unique and how I made it more or less predictable. I presented you how I managed to achieve that simple thing – if you choose a Barbarian deck, you will be able to pillage, raze and destroy enemy each time you play.
Factions, Scoring, and Recurrence…
In the previous post I presented four factions that you’ll find in Imperial Settlers. I believe they are very thematic, they’ll inspire your imagination and along with the artwork they’ll make you want to play the game. But let’s face it – thematic descriptions, superb art, words that make your imagination run like crazy can only do one thing – make you sit to the table and give it a try.
Beware. I have a gun!
I love factions in games. They are like super spice to any game. With Imperial Settlers I definitely wanted it to be a game with factions. I wanted four nations and I wanted them to work differently – to score differently, to develop the Empire differently, to provide different game experience and unique feeling.
Forbidden Desert? Not Anymore
It’s spring 2013, Modena Fair. I run demos of Robinson Crusoe, one after another, but at some point I am asked to run demo of 51st State. ‘Why not’ I say. It seems like a good break from playing Robinson Crusoe all the time. Excited I sit down with two Italian players and they begin to play.
Gold Proscpecting
I don’t remember exact cards that I had on the table that evening. I do remember we were with Merry at the dinning table, it was late, kids slept and we played card game. At some point I put into play a card and my eyes got wide open when I realized what combo I just built. Few cards that I had already in play plus this new one just merged into one smooth mechanism that was just brilliant.