Last week I wrote about the philosophy behind the new expansion for Imperial Settlers. Today let me go and dive into the details of each deck. What exactly did we do? What cards made it to the appropriate decks?
Romans
In a base game of Imperial Settlers Romans built a lot of buildings, their strong suit was a stone resource, and their most powerful feature was the feature cards! Administration and Headquarters, when built early in the game were changing Romans into a steamroller. How we approached this concept in the expansion?
Still a lot of stones, and yes, cool feature cards again.
The main engine card in the deck is a Tax Collector. It changes locations you Conquered(grabbed from the other player) into a feature card. That speeds up the Roman engine. We also added some defense cards like Crossbow maker which can turn a Common card into a barrier, into a ...