Neuroshima Hex! The Year of Moloch Collector’s Edition with a bust of Borgo and an Artbook available until November 23

A pre-sale of the Neuroshima HEX! The Year of Moloch limited Collector’s Edition ends TODAY!

Only until November 23! You can get the game with the special bonuses: a 14 cm Borgo figurine and a beautifully crafted Artbook in pre-orders in our online store only.

  • Neuroshima Hex! The Year of Moloch is a limited edition of the best-selling strategy board game for 2-4 people, published by Portal Games on the occasion of the Year of Moloch. 2020 is a special year in the Neuroshima universe, described 17 years ago in the first RPG manual for this system.
  • Collector’s Edition of Neuroshima Hex! The Year of Moloch features, among other things, a special two-layer board with new graphics, player boards for all factions, a campaign about the origins of Moloch, new illustrations of army units, and ironing for all 19 armies. 
  • This is a limited edition: only 2020 copies of the game will be printed, in a large box (31 x 31 x 10 cm) with a new design.
  • From tomorrow, you will not find Neuroshima Hex! TYOM limited edition copies in our online stores.

Look for the full content of the Collector’s Edition and differences from the regular version in the Portal Games US and EU stores. Do not hesitate and pre-order the Limited Collector’s Edition with amazing bonuses today!

Remember: Only in pre-orders through the Portal Games store, and only until November 23, you can order Neuroshima Hex! The Year of Moloch with bonuses: a 14 cm figurine: a Borgo bust made of resin, and a beautiful Artbook in a hardcover. 

  • It won’t be available in pre-orders in Portal Games stores tomorrow.
  • It won’t be available with Borgo bust and Artbook anywhere else.

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.