If you’ve played Legacy: the Testament of Duke De Crecy, then you’ve undoubtedly had to explain, or be explained the way missions work. It’s pretty simple: during your turn, you can spend an action pawn to undertake a mission. You discard a Friend card, then draw 2 Mission cards. Then you choose one to keep. Missions are a great way to build a strategy throughout the game, earning you points for achieving unique accomplishments.
Then, you find out that this whole mechanism changes during the final generation. Now, if you take the mission action, you don’t get to draw and choose a mission. Instead, you may unlock the missions shown on your Patron card. It is not an elegant rule, and we know it… but ...