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GDJ Detective – The moment

Detective is sent to all the players who decided to pre-order it directly from us. Nearly 1000 groups will start playing the game in upcoming days. Another year, another game, another time I must say “It’s done. I did my job. It’s time to walk away.” This was a fascinating project. Left me with a ton of memories.

***

The Dice Tower con, Chaz, Jamie, Melany, and Marty play Detective. There is a ton of discussion, table talk, double checking cards, browsing through the notes, everybody is engaged. Everybody except Chaz, who stares at the laptop and for a good couple of minutes doesn’t take part in the discussion. He is not with the group. He is not with us. I’d be worried, but I forget about him because I watch all the other players talking and brainstorming and this is so fun to watch.

‘Guys! Guys! Look!’ he suddenly shouts and points at the computer screen. The whole table freezes. ‘There is the connection. Look at the dates…’

He just found it – a small, unobvious clue. He was staring at the computer for all these minutes comparing files, and checking dates and he found it, the small, tiny piece of the puzzle we hide in this huge matrix of data. This is the moment.

#gooseflesh #happydesigner

***

Niagara Falls. Rob, Lindsay, and Stephanie play Detective. From the very beginning, I was optimistic about this demo. Rob Daviou is all about the stories and theme. From the very beginning, he set tone reading cards using voice acting. He builds the frame for the whole game session. You clearly see he used to be a freaking good Game Master when he played RPG.

Anyway, the game progresses, everybody is deep into the game, the story is engaging. And at some point magic happens. Rob gets up from the table, raises his hands like Sherlock and starts walking around the room. ‘Here is what we know…’ he starts.

The immersion is absolute. We are detectives. We are solving the crime. For this one moment, for these few minutes of pure immersion, it was worth working on this game for the past year. This is the moment.

#gooseflesh #happydesigner

***

The Dice Tower con, Orlando. A group of players on the other table just finished a demo. It was not my table, but I approach anyway to ask how was it. ‘This guy here is an investigator in real life!’ says one of the players and points at the other man sitting at the table. I sit next to him. ‘So?’ I ask.

‘There is one mistake.’ he says. ‘If Tom [spolier censorship] then would [spoiler censorship]’

I smile. ‘That’s exactly what happened. Tom [spolier censorhip]’

He nodds his head. ‘This is good stuff. Legit. Realistic. Good job, mate. I am buying a copy when it is out.’

Real cop approval. The moment.

#gooseflesh #happydesigner

***

There was more. So many great, fulfilling moments, split-second moments that made the whole work on the game worth it. There was Stephanie, who was the only one person out of my all play-testing groups who noticed one small sentence we put in the police report and drew conclusions that basically solved the whole Case #2. There was Andy, calm, rather passive play-tester who in the middle of Case #4 jumped from his chair shouting ‘I knew it! I fuckin’ knew it!’ when a clue found confirmed his thesis he built in Case #1 and was holding to it for the few weeks of play-testing. There was finally me playing for the first time Case #1, back then, very early stage, in our old office, about 2 years ago. I still remember gooseflesh when for the first time I dug into the story…

The moments. They make it worth. That’s why I design.


Originally posted on BTTS Blog on BGG Forum. Click here to read there!

13 thoughts on “GDJ Detective – The moment

  • Hi there!

    I was wondering, will there ever be a French version in the future? This game sounds right up my street but my close gaming friends are french.

  • Arrived in NZ today – unboxed and ready to go including case 6 – just got to find time for first play – really looking forward to it!

    • Portal GamesPost author

      That’s great to hear – have a great time! And a lot of “moments”!

  • Could you please explain why my 2 attempts to post a comment did not result in a comment visible here? This is my 3rd attempt…
    You announced that all shipments were sent to your customers who pre-ordered. Is this really true? Does the term “all” cover your Polish customers as well? If not, I suggest to make your message more precise…

    • Portal GamesPost author

      We are moderating the comments, so they may appear with a slight delay. We have sent all the English pre-orders, that’s why we announced it on our international website. The Polish pre-orders are scheduled for September/October, and nothing has changed in that regard.

  • When the game wił be sent to Polish pre-orderers?
    Sorry if I double posted, but my original comment did not appear here. Are you moderating/censoring the comments?

    • Portal GamesPost author

      No worries. We are moderating the comments, to filter out spam and inappropriate ones.

  • What about shipping to Polish pre-orders?

    • Portal GamesPost author

      It is scheduled for September/October, as planned.

      • Allen Denison

        I ordered an English version and live in California. I have not received my copy and I’ve sent a couple of mails to your customer service with no response. The tracking number didn’t line up with a delivery service that I’m aware of and your link didn’t work. Please help.

        • Portal GamesPost author

          Hi, we are aware of your situation, and are working to solve it.

Comments are closed.