Thorgal: Update #23 – French edition confirmed!

Hello, French edition confirmed!

We are happy to confirm that we finished the process of negotiations, and we can confirm the French edition of Thorgal. But before we dive into that, let’s talk Stretch Goals!

Stretch Goals

The poll again was super popular, and I’d like to thank again all of you for taking part in this little game and telling us which of our ideas is best for you! That being said, I am happy to announce that 486 votes granted a win for the Tjall option!

In your copy of the game, you will receive the sixth (!!!) playable character – Tjall! His ability is “Youth and bravery”, and his unique item is “Bow and arrows”. Tjall gains experience fast and may reroll all the dice to activate Critical effects on them.

What about Muff? Check the FAQ section!

Secret stretch goal

Today we unlocked another secret stretch goal – 2 additional Finding cards. They may be added to the Finding deck for even greater replayablity. If you want to learn more about Finding cards, read the update till the end, where I explain the Journey action and all related game effects.


What about the French edition?

We are happy to confirm that we will do the French edition of Thorgal. We partnered with one of the most respected publishers of geek board games – Pixie Games. Founded in 2016, they did for the French market such great games like Frostpunk, Assassin’s Creed, or HeroQuest!

By supporting this campaign, you will get the fully translated, great French edition of this game!

What about the stretch goals that lost the Poll?

There are almost 300 people who preferred Muff in their copy of the game. We won’t leave you behind. All the stretch goals that got outvoted will end up in a separate small expansion that you can purchase separately. Those stretch goals that were most popular, are added for free to the main box, those less popular still are an option for you to get.

Meet the team

Today let’s talk about the illustrator for the game – Maciej Simiński. Maciej is a vivid fan of board games, but on top of that, he is a comic book nerd. He read Thorgal when he was a kid, and obviously, he fell in love with the series. Having a chance to do the Thorgal board game was a dream come true.

Besides board games, Maciej used to be very active in a comic book community, he used to create and publish indie comics and magazines about comic books and comics are his huge passion.

Besides Thorgal, Maciej did artwork for another comic book themed board game – Batman: Everybody Lies.


In numerous visualizations of the game, you have seen beautiful maps of regions on which the Player Heroes will move. Each of these maps is divided into Areas. To move from one area to another, players use the Move action. A figure located in the Mining area goes to the Port, or from the Port to the Fortress, or from the Port to the Settlement, and so on. A vast world divided into several important areas. The Move action. Everything makes sense, right?

So, what is the Journey action, you may ask!

The Journey action represents the exploration of a given area, moving within its boundaries, and searching for sources of Goods, secrets, rumors, or unique finds. It is represented by a deck of cards on which players will mark the areas they are exploring. Each card contains interesting places where you can find metal, learn rumors, or even have an encounter – represented by the “?” icon.

Each of the Player Characters has their own exploration ability, which indicates how well they navigate the terrain. In a game mechanics language, this means what polyomino shapes they have at their disposal to explore the terrain most efficiently, discover as many positive sources as possible and avoid spaces with dangers.

As you may remember from previous articles, during the game, players can earn Experience Points and spend them on development. One of the developments is to obtain better, more diverse shapes and thus be much more effective in Journey.

To make Journey a bit mysterious, we introduced two random elements – firstly, every time you discover a new Journey card, you discover something – each card has a unique discovery icon in the upper right corner. Small cute bonus to make Journey always a positive experience. Secondly, some cards feature encounter icons represented by “?”. When you decide to place your marker on such a space, you draw a card from the event deck. You may have discovered some rumors, a magical resource, or even an Experience Point… The deck contains a range of different cards that provide cool bonuses, but they are random and unpredictable.

To sum up – Journey action is an alternative way to quickly acquire a small amount of resources, a chance to earn Experience Points, but above all, it is about discovering sources of Goods in the area, so that you can later use the action of Collecting them.

See you tomorrow!

Learn more about Thorgal: The Board Game:

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We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.