How’s your Saturday? I hope you have some good gaming on the menu for the weekend! Like every day, I am here with a campaign update divided into three sections. Let’s go!
Backers in UK – good news!
We are happy to announce that Shipquest will fulfill all orders coming from UK backers. That means no additional costs (VAT is already included in prices we present in the campaign!), and the shipping costs at the same level as for the rest of Europe.
Your feedback matters
I’d like to give you some behind-the-scenes look and explain how we work during this campaign and why your feedback matters. Our team meets twice every day for a dedicated Game Found meeting, at 8:30 am and 3:30 pm. First, our marketing team reports the most common questions and backers concerns posted on:
- Game Found page in the comments section,
- Portal Games social media profiles
- BGG threads
We go through all the cases and decide how we can help and solve the issue. If there are new interesting ideas for content, stretch goals or add-ons, our production team takes the notes and then works with the manufacturer to see if it is possible to incorporate the ideas during the campaign. The same is true for our dev team (with horror scenario stretch goal being a perfect example if the case).
Not all your ideas we will be able to deliver. Not all your concerns we will be able to solve. Not all propositions we will be able to accept. But we listen to everyone of you, we debate each day your feedback, and some of your feedback will change this campaign for the better. You saw in the first week some changes in the campaign already and we keep working on more changes based on your feedback. Thank you for inspiring and motivating my team.
Sunday is time for the family
Tomorrow, on Sunday we will reveal another daily stratch goal and I will write another update. I asked my team though to take a day of rest. They will not be active in the comments section on Sunday. Please, be respectful to that decision and understand that we will be back with interacting with you right on Monday morning. Thank you. I wish you a great Sunday with your close ones.
We already had an epic camp miniature, we also had a volcano dice tower, so now it is time for a gameplay stretch goal. It’s time to surprise you with a brand new mini-expansion for Robinson Crusoe I designed especially for this campaign. It is called Caves! And before I explain how it works, there must be a story, right?
Daniel’s Defoe Robinson Crusoe is one of many books that inspired the game. The other crucial book that helped me design the game was Julius Verne’s Mysterious Island. In this amazing novel the group of castaways find a cave and builds a shelter inside. The chapters that describe how they renovate it and change into safe place are absolutely fascinating. I love every page of it. Please, do yourself a favor and read this great book.
When I was working on Robinson Crusoe, and designing Island tiles, it was obvious to me that Mountain tiles will have an icon that represents the Natural shelter, a hidden cave, like in Verne’s Mysterious Island. Like in the book, players can renovate the cave, can upgrade Natural shelter with additional “Roofs” (that represents protection from bad weather) and “Palisades” (that represents protection from wild animals).
For years I was happy with this rules.
But you know, when you read Mysterious Island, without spoilers, but there are also these chapters with…
Cave is a shelter. But cave is also a mystery.
Caves mini-expansion comes with an Island tile representing Natural shelter that you put on the board as a reminder that now you have additionally access to the new action. You can explore the cave!
If you do, you will draw Cave tokens. These tokens represent what you will find. They are connected with various surprises. You might find a lair of the beast. You might find an old treasure. You might find an unexpected discovery. With Caves expansion, you might – like characters in Verne’s novel try to step down in the darkness and see what’s there.
I hope you will enjoy this thematic addition to the game.
Important: As with all previous Robinson Crusoe Collector’s Edition stretch goals, this bonus will be added for free to your backed copy of the game and will fit in the box.
Since we discussed the exploration of Caves today, let me invite you all for one more journey. Let’s talk about Explore action in the game! It is essential in all novels about castaways. They always end up on the beach, on the distant shore of unknown land and they have to discover the land. They explore.
When you explore, you draw the top Island tile from the stack, reveal it and put on the map of the Island. How these tiles differ?
They represent different areas. You may reach Mountains, find River, get to the Hills or Plains. Each tile has a Terrain type, and that unlocks your chance to build tools (I will discuss it tomorrow).
The tiles also have other features. You may find tracks of the beast. If so, you will take a beast card from the deck and add it to the Hunting action space. You have tracks of wild animal so Hunt action becomes available.
The tiles has sources. It may be a nest of birds (food source), a fishing area (food source) or a dense forest (wood source). Depending where you stay, where is your camp located, you will have access to different sources, which is crucial to survive on the Island.
You may also find Discovery. If so, you will draw a Discovery token and they represent so many different things. It might be a goat you will take to the camp. It might be an old gun lost by some pirate. It might be herbs that you will use for a cure. It might be worms that you can eat and feel like Pumba. It might… There is like 20 or more different findings in the game! Always a surprise!
On some tiles, there is also a Totem icon. If you find a tile with that icon, you check the scenario sheet and see what happened. In each scenario, Totem means something else, dedicated to this particular story. It might be a village of cannibals. It might be a cursed swamp. It might be the lair of the King Kong! These icons build the story and theme of each mission!
Overall, as you see, the explore action is essential for the theme of the game. You landed on the island. You are on the beach, you have a wall of trees in front of you. You make a first step, you enter the woods, and see what happens. Tracks of wild animals? Unexpected discovery? River?
Trust me. Everything can happen!