Latest News

Portal Games and Pyrkon

Last weekend in Poland was Pyrkon, the biggest convention in Poland where fans of science fiction, fantasy and popculture come together to celebrate! We organized a massive Neuroshima Hex 3.0 elimination tournament. It was attended by 60 people and lasted over 5 hours! That’s awesome! Thank you guys! We are proude to have

Greetings from fans on Twitter

As you guys know, we are really active on Twitter and we love to chat with you and talk about games. Once a while you just blow our minds with content you send to us 🙂 @trzewik ImPETrial Settlers! That's how we roll at home, took me long enough to

Contest: Imperial Settlers Campaign

Do you enjoy the Imperial Settlers campaign mode? Not know what it is!? Click here, to find out! We have a new contest where you, the loyal fans, can help us make it better! Do you have ideas to improve it? A completely new campaign? Abilities or lands? We want

Rolling Dice and Taking Names

Ignacy was the special guest on this week’s episode of Rolling Dice and Taking Names podcast. Listen to Ignacy talk about some upcoming products and shows for 2015! There may even be a few spoilers inside! Get the episode here.

Uranopolis 3.0 is Avaialable Now!

The long wait is over, Uranopolis 3.0 is in stores now! You can learn more about the game, and download the Uranopolis rulebook at the game’s page. Check it out here! Ask your FLGS for your copy today! Pre-war uranium mines with hidden underground equipment and mining crews managed to

Portal Games Announces Tides of Time

Contact: Ignacy Trzewiczek Portal Games portal@portalgames.pl Tel: +48 601 49 68 48  FOR IMMEDIATE RELEASE   Portal Games announces Tides of Time card game The first micro game from Portal and new designer Kristian Čurla Gliwice, Poland – April 13th, 2015. Today, Portal Games announced Tides of Time, a new

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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