The wastes need order. There must be law. Without it, we are nothing but savages… no better than the mutants we defend our homes from. To win this war, we must mobilize. We must exercise justice swiftly and with absolute abandon. Humans are weak and feeble… unable to protect themselves
We now have the revised rules for Stronghold 2nd Edition available in our webstore for anyone who purchased the game in October 2015. If you are unsure if your game includes the revised rules or not, check the lower left of the front cover. The new rules are version 1.2.
I talk a lot about trashing ideas that don’t work. I write over and over about me having no mercy for ideas that don’t help the game. About the fact that a designer should not be attached to any of his ideas and be ready to change them on the fly.
Grant Rodiek in his recent interview said: “You can make a game that is functional. It is relatively easy to make a game that works and is balanced.” These are the most honest and true words about game design I heard in a long time. Let us talk about submitted
If you’ve never played Neuroshima Hex and have always been curious to see what a full play-through of the game looks like you need look no further! Rodney and Pep have put together an excellent 2 part series showcasing a game from start to finish… and they even asked for
Why Can’t We Be Friends is the first Empire Pack for Imperial Settlers. It adds an exciting new element to the game… Open Production… which adds more player interaction. We aren’t here to talk about that though. I’ll let you discover that on your own. Today, we are going to
It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is
Today, we bring you some more insight into the world of Neuroshima. New York, the wretched, destroyed… yet lively city of survivors. Enjoy!
In this episode, Ignacy and Stephen discuss Gen Con, Street Dates, and New Games. Click the logo!
Reports were coming in every few hours. The Moloch was on the move, hitting every major settlement on their way. Every stop in their path lay in ruins. The surviving humans would have many years of rebuilding ahead of them. It was only a matter of time before the machines made
We were in Vegas and we had free Friday. So we spent it visiting Pinball Hall of Fame and talking about games. I was pretty lucky – our merry company was joined by Eric M. Lang. That meant a lot of interesting discussions about game design. ‘Don’t give players too
Today, we bring you two small expansions in our webstore! One for Imperial Settlers, one for Robinson Crusoe! Get yours now! Imperial Settlers – Storage Tiles Two new tiles that keep some resources between rounds. These two tiles help every player each round get a few more resources. Workers from
It’s been three months since we released our Imperial Settlers shirt, time for another! Today, we bring you this awesome Neuroshima Hex shirt. Order yours today and be the first to wear your Moloch pride on your chest! We hope you enjoy our t-shirts. We want to bring you a
New York, the last bastion of man. At the start of the War, the Moloch believed New York was ruin. A few atomic bombs tend to do that. Thankfully, many survived, and in arrogance, Moloch ignored the city while focusing on destroying humankind elsewhere. Big mistake. Humans might be frail,