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ARTICLE: Summary of 2015

Each year on our Polish site we post a summary of the year. Today, is a new year, and we decided to do it for the first time on our English page! We start first with what we did right in 2015: Success no 1 – US Appearances We had a

ARTICLE: Neuroshima Hex – Steel Police

The wastes need order. There must be law. Without it, we are nothing but savages… no better than the mutants we defend our homes from. To win this war, we must mobilize. We must exercise justice swiftly and with absolute abandon. Humans are weak and feeble… unable to protect themselves

ARTICLE: Found in the Bin

I talk a lot about trashing ideas that don’t work. I write over and over about me having no mercy for ideas that don’t help the game.  About the fact that a designer should not be attached to any of his ideas and be ready to change them on the fly.

ARTICLE: Too Many Choices?

We were in Vegas and we had free Friday. So we spent it visiting Pinball Hall of Fame and talking about games. I was pretty lucky – our merry company was joined by Eric M. Lang. That meant a lot of interesting discussions about game design. ‘Don’t give players too

ANNOUNCEMENT: New Promos In the Store!

Today, we bring you two small expansions in our webstore! One for Imperial Settlers, one for Robinson Crusoe! Get yours now! Imperial Settlers – Storage Tiles Two new tiles that keep some resources between rounds. These two tiles help every player each round get a few more resources. Workers from

ANNOUNCEMENT: Neuroshima Hex T-shirt

It’s been three months since we released our Imperial Settlers shirt, time for another! Today, we bring you this awesome Neuroshima Hex shirt. Order yours today and be the first to wear your Moloch pride on your chest! We hope you enjoy our t-shirts. We want to bring you a

ARTICLE: Neuroshima Hex – New York

New York, the last bastion of man. At the start of the War, the Moloch believed New York was ruin. A few atomic bombs tend to do that. Thankfully, many survived, and in arrogance, Moloch ignored the city while focusing on destroying humankind elsewhere. Big mistake. Humans might be frail,


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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