It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is
Today, we bring you some more insight into the world of Neuroshima. New York, the wretched, destroyed… yet lively city of survivors. Enjoy!
In this episode, Ignacy and Stephen discuss Gen Con, Street Dates, and New Games. Click the logo!
Reports were coming in every few hours. The Moloch was on the move, hitting every major settlement on their way. Every stop in their path lay in ruins. The surviving humans would have many years of rebuilding ahead of them. It was only a matter of time before the machines made
We were in Vegas and we had free Friday. So we spent it visiting Pinball Hall of Fame and talking about games. I was pretty lucky – our merry company was joined by Eric M. Lang. That meant a lot of interesting discussions about game design. ‘Don’t give players too
Today, we bring you two small expansions in our webstore! One for Imperial Settlers, one for Robinson Crusoe! Get yours now! Imperial Settlers – Storage Tiles Two new tiles that keep some resources between rounds. These two tiles help every player each round get a few more resources. Workers from
It’s been three months since we released our Imperial Settlers shirt, time for another! Today, we bring you this awesome Neuroshima Hex shirt. Order yours today and be the first to wear your Moloch pride on your chest! We hope you enjoy our t-shirts. We want to bring you a
New York, the last bastion of man. At the start of the War, the Moloch believed New York was ruin. A few atomic bombs tend to do that. Thankfully, many survived, and in arrogance, Moloch ignored the city while focusing on destroying humankind elsewhere. Big mistake. Humans might be frail,
Portal Games announces Board Games That Tell Stories Second Printing The second printing of Ignacy Trzewiczek’s hit book is now in stock. Gliwice, Poland – November 30th, 2015. Today, Portal Games announced the second printing of Board Games That Tell Stories, the hit book from Ignacy Trzewiczek. After a massively
I spent another great evening with everyone on Twitter last night running a simple little contest. All you had to do was tell us how these two little guys could defeat Moloch for your chance to win a shiny new copy of Neuroshima: Convoy! As always, the fans came through
So, what happens when you mix the Atlantean’s tech tokens and an Open Production building? A bit of confusion honestly. We’ve seen a few questions floating around about how the Technology Tokens interact and there have been a few different interpretations. No fear! The rules are here to help us make
Portal Games announces My Happy Farm A new English language edition of the award winning game from Mysterium designers Oleksandr Nevskiy and Oleg Sidorenko. Gliwice, Poland – November 23rd, 2015. Today, Portal Games announced My Happy Farm, the award winning game from the same design team that brought you Mysterium.
We’ve had a few questions lately regarding the way different dice work during adventures. Rattle, Battle, Grab the Loot is all about the dice. Each die represents a ship. There are player ships (they are opaque) and non-player ships (they are translucent). Of the non-player ships (NPS) there are two
Hello everyone, today, we are happy to bring you the fully edited rules which are included with all retail copies of Stronghold 2nd Edition. It was an intense few days putting all of this together, with the help of some awesome fans, but we succeeded in getting these rules edited,
Today I watched a very interesting video in which Gil Hova and Geoff Engelstein talked about writing rulebooks. They presented a thesis that each rulebook has two purposes: it has to be tutorial to teach us how to play the game and it has to be also reference book to