EMPIRE OF THE NORTH – 6 clans presentation – Glenn

Scottish clans decks have interesting beginnings. At first, Ignacy wanted rich Scotts sitting on the piles of gold and that’s how the clan of bankers was created. However, during the playtests, we already got an idea for the next fraction! We dressed them in tartan skirts and that’s how the team-working Glenn clan was created.

Effects of copies, the main determinant of Glenn’s deck, were supposed to be more powerful with every copy of the same location. That’s how we got the idea of members’ cooperation. The more buildings of the same location the better. Their strength is in numbers, so we quickly came up with the motifs of music, competitions, and going to ice cream shops together.

Using the copies allows the players to choose their path. Will you build a balanced Empire, where every copy card is attached to another building, assuring balance and synergy? Or maybe you’ll decide to maximize one strategy, attaching several copy cards to one building, transforming it into ultra-powerful construction?

To diversify the deck and allow more advanced players to create challenging combos, I added a few special cards. Camel Abduction tempts you to wait for the right moment when “this one card you needed” appears on your opponent’s discard pile. Crossroads, on the other hand, lets you use any useful Support card, without ‘wasting’ the Clan’s action pawn. And, to give you even more control over the powers and development of the Empire, I added the Easter Island card – it allows you to rearrange the position of copy cards and change particular engines.

Clan Glenn is the most versatile, flexible deck which can be adjusted during the game by the players to match their plan!

Welcome to PORTAL GAMES

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And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.