New Releases

ARTICLE: The Convoy is Coming, Are you Ready?

Neuroshima: Convoy, 2nd Edition rolls into your hands at Essen Spiel 2015. We are extremely excited to bring this new edition to gamers world-wide. We cleaned up a few spots, streamlined a few others, and tweaked the art and graphic design… and, I must say, the game looks simply amazing.

Portal Games announces Neuroshima: Convoy, 2nd Edition

Portal Games announces Neuroshima: Convoy, 2nd Edition An asymmetric, 2 player card game set in the Neuroshima universe. Gliwice, Poland – August 24th, 2015. Today, Portal Games announced Neuroshima: Convoy, 2nd Edition the latest release in the Neuroshima world from designer Ignacy Trzewiczek. Originally published in 2012 as The Convoy,

Portal Games Announces Tides of Time

Contact: Ignacy Trzewiczek Portal Games portal@portalgames.pl Tel: +48 601 49 68 48  FOR IMMEDIATE RELEASE   Portal Games announces Tides of Time card game The first micro game from Portal and new designer Kristian Čurla Gliwice, Poland – April 13th, 2015. Today, Portal Games announced Tides of Time, a new

Neuroshima Hex 3.0 – Available Armies

We’ve received a ton of questions about the availability of Neuroshima Hex 3.0 armies in English. Uranopolis and Mississippi are available now (in April). All Polish armies that were printed for 3.0 will be translated this year for English and made available throughout the year. The English edition of 2.0

Stronghold 2nd edition!

Stronghold Games and Portal Games are proud to announce jointly the release of Stronghold – 2nd Edition, a reprinting and reworking of the Portal Games best-selling title, Stronghold, originally released in 2009. Stronghold – 2nd Edition is a 2–4 player game, which tells the story of the siege of a

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.