Kristian Čurla

Tides of Time


BTTS Archives – Landing a Boeing 747 in a phone booth

BTTS Archives – Landing a Boeing 747 in a phone booth
[I run #BoardGamesThatTellStories blog since July 2011. I’ve decided I will choose articles I like the most and republish them to present them to all new board game fans that joined our hobby meanwhile! For all of you who already read the article, I hope, you will have a good time again with it! Today we go back to Michal Walczak’s article about developing #TidesofTime. Since then the game became our evergreen and is a strong part of our catalogue!] It’s just another average day at Portal Games. I work on new version of our next strategy game. I update rules, I print the new cards for the prototype, that kind of stuff. I love this job. At some point, Ignacy approaches me and shows me the prototype of Tides of Time. Microgame about building macro civilization. Rules can be explained in 2 minutes, you play in 10 minutes and what is ...

ARTICLE: Set Collection Sounds So Boring

You may wonder why everybody is raving about this Tides of Time game. A set collection, drafting game for two players. I collect Castles, you collect Gardens, I get 3 points per Castle, and you get 7 points for majority in Gardens. We draft cards, collect sets, then we score points. Is it that exciting? Really guys? Is it reason to rave about?! C’mon, let’s face it – it just sounds dumb. It sounds like a game you could invent in five minutes, writing it down on a napkin while sipping coffee in Starbucks. And I tell you, it gets even dumber. There is this stupid Game Designers Journal article about developing the game for a couple of months… What the hell were ...

Tides of Time: drawing conclusions

It was Essen 2013. I was approached by a young guy with prototype in hand. He told me in a few words about his game and it sounded interesting enough that I agreed to take prototype with me and play it when I am back at office. I came back to Poland and I played it. It was two player game set on a map of fantasy city. Each player commanded one faction, one had something like governor forces of the city and the other revolutionists. We fought for control of the city, taking districts from each other etc. Base mechanism was neat – it was drafting for two players. I liked this element a lot. Rest of the game was a problem – the game had so many control ...

Tides of Time at Origins!

As you guys know, at Origins fair we presented our upcoming releases including Tides of Time, Atlanteans and Rattle, Battle. Here is a summary of videos recorded at fair that present the game. You will find below reviews, gameplays, demos… Whatever you need! 🙂 presentation of the game at Dice Tower, review by Eric W. Martin, gameplay with GreyElephant, presentation with The Chalk

Tides of Time – Rulebook

  Wrapping up the week dedicated to Tides of Time, today, we published the English rulebook! If you’ve been itching to know more about the game, follow this link to download the rules!

Artwork: Tides of Time

Gen Con is fast approaching and it’s time we start sharing some more details about our games! We begin by showing you some artwork and cards from Tides of Time. If you head the the Tides of Time page, and click on the Images link, you can see a few of the cards from the game as well as some small examples of the artwork. I’ve also resized some of the artwork into wallpapers for your desktops and laptops! Click below to download them and enjoy! Wallpaper 1366×768 (16:9) Wallpaper 1024×768 (4:3)   Wallpaper 1366×768 (16:9) Wallpaper 1024×768 (4:3)  

Portal Games Announces Tides of Time

Contact: Ignacy Trzewiczek Portal Games Tel: +48 601 49 68 48  FOR IMMEDIATE RELEASE   Portal Games announces Tides of Time card game The first micro game from Portal and new designer Kristian Čurla Gliwice, Poland – April 13th, 2015. Today, Portal Games announced Tides of Time, a new micro card game set in the ancient world of man as kingdoms rise and fall. Tides of Time combines the ease of play of a micro game with the strategic depth of set collection and drafting for a unique two player experience. The players are dealt a hand of 5 cards and draft one card at a time, passing their hands between them after each selection. Each card has a suit as well as a unique scoring rule that may score the player points based on the suits of cards drafted. At ...


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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