BLOG: It’s never done
It was a couple of days ago. I was driving home and thinking about Crazy Karts. No idea why. Just
Read MoreIt was a couple of days ago. I was driving home and thinking about Crazy Karts. No idea why. Just
Read MoreThe weather has been pissing me off lately. For the past few years there had been no real winter in
Read MoreWe grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, The NeverEnding Story, Robin Hood…
Read MoreMy New Year’s resolution was super simple: I need to get back to writing regularly. I need to write every
Read More‘You made a mistake. You underestimated it,’ she said. She sees the hype growing and she knows I am not
Read MoreToday we presents you new article wrote by Michał Oracz, one of designers of Cry Havoc! Whenever I start working
Read MoreWelcome to part 5 of our design journal series for Cry Havoc. Today we return to Michal Walczak, the lead developer for
Read MoreToday we share with you the third in a series of design journals from Cry Havoc designer Grant Rodiek. Enjoy! When
Read MoreI am a huge fan of children‘s games. I have a big collection of board games for kids and even though my own
Read MoreGrant Rodiek in his recent interview said: “You can make a game that is functional. It is relatively easy to
Read MorePortal Games announces Board Games That Tell Stories Second Printing The second printing of Ignacy Trzewiczek’s hit book is now
Read MoreI didn’t need to do this. I mean, rights for the game came back to Portal Games. The base game
Read MoreIn the newest instalment at Board games That Tell Stories is about user – that is player! – experience and
Read MoreToday we posted first article in Game Designer Journal series dedicated to Rattle, Battle. For the couple of upcoming Wednesday’s
Read MoreIt was Essen 2013. I was approached by a young guy with prototype in hand. He told me in a
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