Ignacy Trzewiczek

First Martians: Adventures on the Red Planet

News

ARTICLE: The Opposite

In 2011, Castles of Burgundy, Trajan, Ora et Labora, and Kingdom Builder were released. With Agricola and La Havre released in previous years, we had eurogames stronger than ever. Me? I did the opposite. I started a little blog called Board Games That Tell Stories and I started to work on Robinson Crusoe. Luckily, it turned out, I was right. *** Today every publisher releases a few games per month, one announcement is followed by another, games are printed, released, forgotten, replaced by the new ones. No one can catch up, neither the distributors, nor the game store owners, nor the gamers themselves. We? We do the opposite. We released 51st State in the Spring, Crazy Karts in the Summer and we will release Cry Havoc in the Fall. We curate our releases. And yet, 2016 was the best year in the company’s history. Luckily, it turned out, I was right. *** These ...

ARTICLE: It’s Quite A Difference

Yes, I know, I know. I am obsessed with testing. I’ve written a ton of articles about this already. I spend huge parts of my seminars on design talking about playtesting. After all, this is an important part of the design process. Here I am today, once again, talking about my recent playtesting sessions. This time—surprise!—I was playtesting First Martians. *** It was Thursday. Rindert and Corina were able to playtest First Martians for the first time. I explained the rules of the game and of the particular scenario, sat them with Szymek, one of my trusted playtesters and I left the office. I had some things to do. [Yes, me, the guy who claims he watches and ...

ARTICLE: First Martians – What About Aliens on Mars?

I’ve been studying Mars for the past few months. I learned how to extract oxygen from CO2 (of which Mars has an unlimited supply). I learned how to make water there. I learned how to build bricks, and then walls. I learned why old parachutes might be a valuable resource. It was like being back in college, with science books, with me making notes like mad, and trying to get my head around the topic. This was really a piece of hard science shit. I’ve been exploring the possibility of living on Mars. Then I built a game around this concept. And with each rule, with each scenario, with each event I designed—I was struggling. The clash between what I knew about Mars mission plans and my need to create an exciting and interesting game was becoming apparent. Want an example? A big part of Robinson Crusoe, or Agricola, or Stone Age ...

ARTICLE: Interview with Ignacy on First Martians

Ignacy was interviewed by the Hungarian podcast Cruelty-Free Pirates. Don’t worry, this episode is in English and it’s awesome! Click the logo to check it out! “Let me make one thing clear: Robinson Crusoe: Adventure on the Cursed Island is my favourite game. It’s my No. 1 since November 2012, and I never got bored of it. Everyone who reads board game news also knows, that Ignacy Trzewiczek, father of Robinson Crusoe is reworking the mechanics of Robinson and combines is with a martian theme. The main difference is, that the new game uses an application.”

ARTICLE: From His Perspective…

Ignacy was recently interviewed by the Polish boardgaming website turlnij.pl so we thought we’d share. Enjoy!   From his perspective… an interview with Ignacy Trzewiczek During this year’s Portalkon, the Portal Games’ crew, headed by Ignacy Trzewiczek, announced a very ambitious release schedule. Listed among numerous well-known board games was the studio’s secret project – First Martians. Described as a grand, co-operative adventure on Mars, it sparked my – and probably other people’s – imagination. Ignacy Trzewiczek – the author himself – talked to me about the game. You can see the written record of our conversation below. What is your opinion of the effects that announcing First Martians – a new title – had? First Martians is… the most hyped game in the history of Portal Games. The amount of re-tweets on Twitter and the comments on blogs and vlogs was huge. We keep track of buzz to see how the ...

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We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

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