Michiel Hendriks

Legacy: The Testament of Duke de Crecy


ARTICLE: Missions in Legacy

If you’ve played Legacy: the Testament of Duke De Crecy, then you’ve undoubtedly had to explain, or be explained the way missions work. It’s pretty simple: during your turn, you can spend an action pawn to undertake a mission. You discard a Friend card, then draw 2 Mission cards. Then you choose one to keep. Missions are a great way to build a strategy throughout the game, earning you points for achieving unique accomplishments. Then, you find out that this whole mechanism changes during the final generation. Now, if you take the mission action, you don’t get to draw and choose a mission. Instead, you may unlock the missions shown on your Patron card. It is not an elegant rule, and we know it… but it’s necessary and here to ...

ARTICLE: Spotlight on – Legacy: The Testament of Duke De Crecy

It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons… Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete ...

BoardGaming.com recommends Legacy!

BoardGaming.com posted new review of Legacy and although we don’t like spoilers we have to say they used words like ‘outstanding’ and ‘great fun’, so… You know, go and check this review!


We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.