Grant Rodiek, Michał Oracz, and Michał Walczak

Cry Havoc: Aftermath

News

The Aftermath of the week with Cry Havoc: Aftermath

The Aftermath of the week with Cry Havoc: Aftermath
The war on planet York never changes. And why would it? It is a great war, waged in a great game Cry Havoc. The recent release of the first official expansion only proves, that when something works, you don’t break it, only add more. And to celebrate that, we have compiled a lot of cool stuff about the game and released it last week. Let us show you, what we’ve prepared for you: Articles Ignacy wrote few articles about the mechanics of the expansion. You can read about the New Structures or about New Skills. He also posted a blog entry about brainstorming ideas with fans. Galleries There is a gallery full of awesome photos of the game, with a lot of cards and components, so you can see, what you’ll get in each box. We have also compiled a gallery of the sketches and artworks used in the ...

New skills in Cry Havoc: Aftermath

New skills in Cry Havoc: Aftermath
Aftermath expansion comes with 15 new Structures and 20 new skills. We discussed Structures in the previous article, today let me talk about new skills – in Aftermath each Faction gains 1 new Default skill and 4 standard ones. Trogs Distraction is their new Default skill. It allows Trogs to choose any Battle objective to pick it as resolved first. Order of some battles becomes uncertain for opponents. With Withdrawal skill, Trogs can move their forces from Battle Regions and with Kidnapping, they can discard the card from hand to take enemy Unit from matching terrain as a prisoner. From the Shadows allows them to grab enemy Units from adjacent Regions and also hold them as prisoners! Finally, Ancient Crystals allow Trogs to pick one Region and make it worth +3 VP in the next scoring. As you can see, some abilities to surprise the enemy in battles, some skills to gain ...

New structures in Cry Havoc: Aftermath

New structures in Cry Havoc: Aftermath
In this article, we’d like to present you what type of Structures you’ll find in the Aftermath expansion and how they change the game. What new powers and abilities we prepared for your beloved factions and how they influence the gameplay! Let’s start! Trogs Trogs have those precious Regions in the center of the board and they want to defend them, right? That’s why we gave them SWAMP FIELDS structure that changes regular terrain into swamps that slow every enemy unit. Now entering the region cost additional Move point. A small thing, but might be very handy.    

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