Grant Rodiek, Michał Oracz, and Michał Walczak

Cry Havoc: Aftermath

News

Cry Havoc: Aftermath Review by Board Game Quest

Cry Havoc: Aftermath Review by Board Game Quest
I remember Cry Havoc being one of the hot games releasing at Gencon 2016. This asymmetric, area control game did not disappoint me or many others. Unfortunately, my Cry Havoc stayed on my shelf through most of 2017 because of new games releasing and any game, even the great ones, can get lost in this gaming renaissance we’re currently in. It was not until Essen 2017 that Portal Games released Cry Havoc: Aftermath, the first expansion. Let’s take a look at what Aftermath adds to the base game and if it’s worth adding to your gaming collection. Expansion Overview: The Aftermath expansion increases options for each warring faction. You don’t have to use all the new additions, but a few will include new setup and/or play rules. Each faction gains new skill cards (default and non-default) and new structures giving more options beyond the base game. Plus there are new terrain tactics ...

The Aftermath of the week with Cry Havoc: Aftermath

The Aftermath of the week with Cry Havoc: Aftermath
The war on planet York never changes. And why would it? It is a great war, waged in a great game Cry Havoc. The recent release of the first official expansion only proves, that when something works, you don’t break it, only add more. And to celebrate that, we have compiled a lot of cool stuff about the game and released it last week. Let us show you, what we’ve prepared for you: Articles Ignacy wrote few articles about the mechanics of the expansion. You can read about the New Structures or about New Skills. He also posted a blog entry about brainstorming ideas with fans. Galleries There is a gallery full of awesome photos of the game, with a lot of cards and components, so you can see, what you’ll get in each box. We have also compiled a gallery of the sketches and artworks used in the ...

New skills in Cry Havoc: Aftermath

New skills in Cry Havoc: Aftermath
Aftermath expansion comes with 15 new Structures and 20 new skills. We discussed Structures in the previous article, today let me talk about new skills – in Aftermath each Faction gains 1 new Default skill and 4 standard ones. Trogs Distraction is their new Default skill. It allows Trogs to choose any Battle objective to pick it as resolved first. Order of some battles becomes uncertain for opponents. With Withdrawal skill, Trogs can move their forces from Battle Regions and with Kidnapping, they can discard the card from hand to take enemy Unit from matching terrain as a prisoner. From the Shadows allows them to grab enemy Units from adjacent Regions and also hold them as prisoners! Finally, Ancient Crystals allow Trogs to pick one Region and make it worth +3 VP in the next scoring. As you can see, some abilities to surprise the enemy in battles, some skills to gain ...

Welcome to PORTAL GAMES

We are bookworms. Movie maniacs. Story addicts. We grew up reading Tolkien, Howard, Herbert, Dick, Lem… We were watching Willow, Blade Runner, Never Ending Story, Robin Hood…

And yet, we don’t write books… we don’t make movies. We don’t make those things, because we make games. We make games that tell stories.

USA Newsletter sign-up

Europe Newsletter sign-up

World Newsletter sign-up

For Press Releases